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Listed under:  Science  >  Earth and space  >  Geographic location  >  Maps (Geographic location)
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Programming projects

This is a unit for Year 4 from the Scope and sequence resources from the DT Hub. The topic of programming is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students develop an understanding of computer programming as a series of instructions.

Online

We Remember Anzac: primary resource

Developed to commemorate the centenary of Anzac, this book provides an an Order of Service and step-by-step instructions to assist teachers and community groups to organise a respectful commemorative event. A series of four inquiry-based investigation supported by primary and secondary source material support students to ...

Video

For the Juniors: Drawing a floor plan

How do we know what a house will look like before it is built? Discover how house plans work by looking at the design of a house that Hugo's family is going to build. See how a floor plan shows the room layout. See drawings of what the house will look like from different views.

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World heritage: Kakadu information display

Look at descriptions of Kakadu National Park in the Northern Territory. Help a park ranger to sort facts and pictures for an information display. Use a model structure, sample text and images to build a description for visitors. Include sections on the park's location, wildlife and cultural importance.

Interactive

Rainforest: use compass points

Use compass points and a scale to find places on a map. Understand abbreviations such as N, W, SW and E. Follow instructions to find four locations. As you go, look up the meaning of tricky words.

Interactive

Rainforest: use a grid map

Use grid references to find places on a map. Follow instructions to find four locations. As you go, look up the meaning of tricky words.

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Rainforest: make a walking track

Mark the route for a walking track on a map of a rainforest. Choose a section of track based on instructions about distances, compass directions and grid references. Keep adding sections of track to get to the rest house. As you go, look up the meaning of tricky words.